Swords and Ice Magic - By Fritz Leiber Page 0,1

so that his pink-broidered black skull-sockets rested upon Lithquil, and before the two guards flanking the Mad Duke could quite swing in their ponderous shields to protect their master, the ghoul's short-handled ax, already poised overshoulder, had flown through the narrowing gap and buried itself in Lithquil's nose and forehead.

Before Lithquil could gin crumple, before any of the watchers around him could nock an arrow to dispatch or menace the assassin, before the naked slavegirl who was the promised but seldom-delivered prize for the surviving gladiator could start to draw breath for a squealing scream, Death's magic gaze was fixed on Horborixen, citadel-city of the King of Kings. But not on the interior of the Great Golden Palace, though Death got a fleeting glimpse of that, but on the inwardness of a dingy workshop where a very old man looked straight up from his rude pallet and truly wished that the cool dawn light, which was glimmering through window- and lower-crack, would never more trouble the cobwebs that made ghostly arches and buttresses overhead.

This ancient, who bore the name of Gorex, was Horborixen's and perhaps all Nehwon's skillfulest worker in precious and military metals and deviser of cunningest engines, but he had lost all zest in his work or any other aspect of life for the last weary twelve-month, in fact ever since his great-granddaughter Eesafem, who was his last surviving kin and most gifted apprentice in his difficult craft, a slim, beauteous, and barely nubile girl with almond eyes sharp as needles, had been summarily abducted by the harem scouts of the King of Kings. His furnace was ice cold, his tools gathered dust, he had given himself up entirely to sorrow.

He was so sad in fact that Death had thought to add a drop of his own melancholy humor to the black bile coursing slowly and miserably through the tired veins of Gorex, and the latter painlessly and instantly expired, becoming one with his cobwebs.

So! ― the aristocrat and the craftsman were disposed of in no more than two snaps of Death's long, slender, pearly midfinger and thumb, leaving only the two heroes.

Twelve heartbeats to go.

Death most strongly felt that, if only for artistry's sake, heroes should be made to make their exits from the stage of life in the highest melodramatic style, with only one in fifty score let to die of old age and in the bed of sleep for the object of irony. This necessity was incidentally so great that it permitted, he believed as part of his self-set rules, the use of outwardly perceptible and testifiable magic and need not be puttied over with realism, as in the case of more humdrum beings. So now for two whole heartbeats he listened only to the faint simmer of his cool mind, while lightly massaging his temples again with nacreous knuckles. Then his thoughts shot toward one Fafhrd, a largely couth and most romantical barbarian, the soles of whose feet and mind were nonetheless firmly set in fact, particularly when he was either very sober, or very drunk, and toward this one's lifelong comrade, the Gray Mouser, perhaps the cleverest and wittiest thief in all Nehwon and certainly the one with either the bonniest or bitterest self-conceit.

The still less than momentary qualm which Death experienced at this point was far deeper and stronger than that which he had felt in the case of Lithquil. Fafhrd and the Mouser had served him well and in vastly more varied fashion than the Mad Duke, whose eyes had been fixed on death to the point of crossedness, making his particular form of ax-dispatch most appropriate. Yes, the large vagabond Northerner and the small, wry-smiling, eyebrow-arching cutpurse had been most useful pawns in some of Death's finest games.

Yet without exception every pawn must eventually be snapped up and tossed in box in the course of the greatest game, even if it have advanced to the ultimate rank and become king or queen. So Death reminded himself, who knew that even he himself must ultimately die, and so he set to his intuitively creative task relentlessly and swifter than ever arrow or rocket or falling star flew.

After the fleetingest glance southwest toward the vast, dawn-pink city of Lankhmar, to reassure himself that Fafhrd and the Mouser still occupied a rickety penthouse atop an inn which catered to the poorer sort of merchants and faced on Wall Street near the Marsh Gate, Death looked back at the late Lithquil's slaughter pen. In